Tag: Place

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  • The Hedge

    The Hedge around Duluth has a few general regions. The first is [[The Wild]], which incorporates the woods and mountains around the cities. It is made up of the standard thorny briars, with dense copses of fir and ashes adding to the mix. The cries of …

  • The Wild

    The Wild incorporates the woods and mountains around the cities. It is made up of the standard thorny briars, with dense copses of fir and ashes adding to the mix. The cries of the briar wolves are never far away in the Wild, but the goblin fruits are …

  • The Greatest Lake

    Lake Superior has been the site of many mysterious disappearances over the years, and this upwelling of fear and mystery has made the waters there fertile ground for the Hedge. The Hedge can be entered accidentally by blowing the wrong series of fog horns …

  • The Inevitable Urban

    Have you ever left the main part of a city and tried to get into the country, only to have suburbia stretch on and on? That is exactly the feeling that the Inevitable Urban inspires, as once you enter the houses stretch on for infinity in all directions. …

  • The Iron Blight

    Due to the large amounts of iron located in the earth in the Iron Range the Hedge has had an adverse reaction in some parts. None of the normal fae beasts dwell here, but rusted thorns and creaking, metallic dangers still exist. In the center of the …

  • Ravel's Hut

    The moist earth of the Hedge gives way to an ancient and broken cobblestone path, winding its way through the thorns. Thick oak trees cluster together, their twisted branches twining together as though trying to strangle the half light seeping through …